State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Hypercasual Games in South America in Q2 2021

Discover the performance of the top 5 hypercasual games in South America during Q2 2021, including trends in downloads, revenue, and active users on a unified platform.

Top 5 Hypercasual Games in South America in Q2 2021

Throughout the second quarter of 2021, the hypercasual gaming scene in South America saw significant activity. Here, we explore the performance metrics of the top 5 hypercasual games on a unified platform, with data sourced from Sensor Tower.

Bridge Race

Published by Supersonic Studios LTD, Bridge Race saw impressive weekly downloads, peaking at over 1.6M in mid-April. This download trend maintained stability with fluctuations, ending June with approximately 800K downloads per week. Weekly revenue showed a steady rise, culminating in $646 in early June before slightly declining. Active users peaked at around 3.3M in early May but saw a gradual decrease to 2.3M by the end of June.

Hair Challenge

Rollic Games’ Hair Challenge experienced a notable surge in weekly downloads, reaching nearly 1.5M in late April. Despite a slight dip, downloads remained strong, with nearly 960K in the final week of June. Revenue saw modest growth, peaking at $61 in late May. The game’s active users consistently hovered around the 2.3M mark, closing the quarter at about 2.4M.

Craftsman: Building Craft

Craftsman: Building Craft, published by StarGame12, maintained a steady weekly download rate, averaging around 560K. Active users showed a slight increase, reaching 5M in early May, then stabilizing around 4.9M towards the end of June. Revenue data for this period was not available.

High Heels!

Another game by Rollic Games, High Heels!, saw its highest weekly downloads at 881K in mid-April, gradually decreasing to about 318K by the end of June. Weekly revenue peaked at $369 in early May, before tapering off. Active user numbers showed a downward trend from 1.9M in April to approximately 1.1M by the end of June.

Body Race

Gismart’s Body Race saw a remarkable spike in downloads soon after its release, with weekly downloads peaking at 1.6M in late May. This number gradually declined to about 329K by the end of June. Active users followed a similar trend, peaking at over 3.2M in early June and then decreasing to around 1.3M at the end of the quarter. Revenue data was not available for this period.

For more detailed insights and data on these and other apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021